events

末日背包生存进入Alpha,转用Godot 4.5继续开发

末日背包生存进入Alpha测试 重大进展 有朋友给我们发邮件: “还活着吗? 我以为你们解散了?” 实际上, 连google 都这么想: 把我们的 开发者账户关了。。。 尽管如此,我还是很高兴地宣布,的新游戏项目末日生存Scard已经进入alpha阶段! (名称待定) 这是一款以末日生存为主题的背包管理类游戏,玩家需要在有限的背包空间内合理配置资源,在危机四伏的末日世界中生存下去。 游戏截图: 技术栈切换:从Unity到Godot 4.5 经过深思熟虑,我们决定将开发引擎从Unity切换到Godot 4.5。主要原因如下: 更轻量的开发环境:Godot引擎体积小,启动快,更适合我们小团队高效开发 引擎合规问题:Godot完全开源,没有任何收费或合规风险 开源生态:活跃的社区支持和完全开放的架构,让我们能够更好地掌控技术栈 性能优化:Godot 4.5在2D/3D渲染性能上都有显著提升 虽然迁移工作带来了一些额外的工作量,但长远来看,这个决定将为项目的可持续发展奠定更好的基础。 接下来的计划 完善核心玩法循环 增加更多末日生存元素 优化UI/UX体验 收集玩家反馈并迭代改进 感谢所有关注和支持我们的朋友,我们很快就会分享更多游戏截图和试玩视频! 2025-11-15

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Day of Shock

Pub New Game, step 1. A day of shock What a terrifying day. This morning, we were notified that our gplay version had passed the audit and was ready for release. Just as we were excited and preparing to fill out and activate Google ads, our Google ads were paused… Well, time to start the appeal… Hope it works. 2024-07-08

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We have paused the demo for Slime

Actually, before the start of a new project last year, we abandoned this demo. Very sorry. Although there have been some similar games that have been released recently, we have not been able to fully implement this gameplay at the level it should be. It’s very frustrating. If the project had more funding, we would have persevered. This gameplay direction still has a lot of potential. Here’s a screenshot to commemorate the game.

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Rebuild With Unity3D

完成第一版demo之后,鉴于前期多次遭遇CocosCreator 文档代码不一致的情况,我们遭受了多次以外的引擎修复(或者说叫改造). 我们不得不在demo 之后, 重新用unity 开发, 以便是的这个项目接下来的进展变得可控. 也许Creator 是一个好引擎,但是一致性的缺乏,与orge,unity, unreal大相径庭的封装方式,让我们吃够了苦头. 好吧,算是一个新的开始. 花了一周的时间移植基本框架.接下来,重写一遍核心玩法吧. 加油.

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2D Art Assistant

The project has come to a new stage. We need an 2D art assistant. 2D Art Assistant Primary Responsibillities: design UI for game. output spine animations. Specific Responsibilities: Strongly love of games 1 year experience of commercial game project. Used Spine, Photoshop or Pixelmator. Base Location: 公司在深圳,可以来公司上班 也可以soho Remote work is also acceptable about 20 hours per week. And payment will be sent after each job done. Paied by month. Insurance follow the law of China mainland included.

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Project Started

Slime And Knight 经过长期的撕逼, 终于敲定第一个纳入开发的项目: Slime&Knight’s puzzle。 这将会是一个消除类型的游戏。画面风格是卡通像素风。 中文名字, 暂时还没有想好. 还是一如既往,把简单的快了带给我们的玩家。 今天项目正式开始开发: 2021年5月19日。

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Demo Pictures

放出一些项目的demo图 These demo will be show at carousels.

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We Founded

Happy Game Plan We Founded Long ago, we have been scattered among different companies in the industry, participating in various projects. For a long time, we have been playing various games, ranging from Switch to MobileGame, Steam to PlayStation. But long ago, we have been wanting to play a single game or even more than one. We have been thinking about this for a long time, until春节之后, when we decided to bring these games to everyone.

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